Greg A. Vaughan

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Pathfinder Chronicles: Classic Monsters Revisited

Winner 2008, Gold EnNie - Best Adversary/Monster Product

Indulgence: Blood Waters

This underwater adventure for four to six 7th-level PCs explores treachery and regicide beneath the surface of the Razor Sea. The Coral Kingdom ruled by their locathah king is surrounded by a demonic kraken’s ravening hordes. But the greatest threat to Sea King’s Court lies within.

Pathfinder #6: Spires of Xin-Shalast

Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they’ll be confronted by enormous giants, dragons, and other monsters before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?

GameMastery Module TC1: Into the Haunted Forest

A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious.

Dungeon Magazine #152

The Plague Tree
The petrified Plague Tree was formed from the remains of a powerful arakhor, a treant of immense power. The corpse of the once noble guardian has been corrupted by the presence of numerous foul creatures that now inhabit the warrens carved into its interior. Most notable are the undead harpy raiders, wielding deadly poisoned arrows, that lair in its branches. But at the root of the plague tree lies an even more potent foe.

Anauroch: The Empire of Shade

FR3 Anauroch is the final part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade.

Dungeon Magazine #150

Quoth the Raven - Nicolas Logue
Terror grips the city of Sharn. A serial killer stalks the streets and catalogues his slaughter in the annals of the city’s newspaper, to the delight and horror of its readers. To catch this elusive criminal, the PCs must match wits with an old adversary. Even beaten, scarred, and imprisoned, Viktor Saint-Demain is determined to have the final word. This sequel to issue #133’s “Chimes at Midnight” is an Eberron adventure for 8th-level characters.

Dragon: Monster Ecologies

This special issue of Dragon magazine contains 128 advertising-free pages of the best ecology articles from the past three years. Drawing from the ongoing and popular "Monster Ecologies" series, this giant collection features new rules, art, details, and encounters for some of the most fearsome and fantastic monsters in the history of Dungeons & Dragons.

Drow of the Underdark

At last, dark elves get their due! Drow of the Underdark is a 224-page Dungeons & Dragons supplement that provides the definitive treatise on the drow, arguably the D&D game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland—as well as some things you didn’t know—can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.

Dragon Magazine #354

Aged Adventurers - Hal Maclean
Discover the benefits of adventuring through your twilight years.

Savage Tidings - Greg Vaughan

Aztec Mythos - David Schwartz

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