John E. Ling Jr.

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Razor Coast: Heart of the Razor

An adventure for 4 – 6 PCs Character Levels 5 – 12 Page count: 160 Hardback The Heart of the Razor, includes four adventures

Razor Coast Freebooters Guide

This sourcebook for dark heroic swashbuckling and terror in the Age of Sail contains new races, new archetypes, new core classes, new prestige classes, new spells, new feats, new equipment, new magic items, unique animal companions and more. All flavored to sail you into a fantastical, tentacle and gore-filled, pirate-packed Hawaii that never was. With additional material specific to the Razor Coast mega-campaign including new organizations, religions, details on Port Shaw – the adventurers’ home base – and a history of the Razor Sea. You decide the fate of the Razor!

Fire as She Bears

Design your own ships from the hull out and fight Age of Sail combats like you’ve never fought before! Hoist the staysails, catch the weather gauge, you have the helm sir! All cannon, the enemy is in sight.

Razor Coast

Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor.

Unusual Suspects

You are holding a compilation of 60 unique and original non-player characters ready to go for your game. Each NPC entry includes a complete stat block, full history, detailed tactics, and guidelines on how to use the character in your game. With these NPCs you can drop them directly into your game for a quick random encounter, or you can use their background information and the guidance provided with each one to build them into your campaign as ongoing adversaries or allies, or maybe both.

Wayfinder #3

Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, recipes, poetry—and this is just a small portion of what awaits you!

The Great City: Urban Creatures & Lairs

Conflict Roleplaying Rulebook

Conflict Roleplaying is a Tactically-driven, Player vs Player, Skirmishing RPG. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict® focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team's will to win. This system is fully compatible with the Pathfinder® Roleplaying Game Core Rulebook™.

The Great City Player's Guide

The Great City Player’s Guide provides a wealth of information for Players and Game Masters alike concerning all things urban, at least in the Great City. That’s not to say you can’t use the material within in other settings; you can! The mechanical elements herein are 100% compatible with the brand new Pathfinder Roleplaying Game Core Rulebook and still play fine with the old d20 SRD.

Kobold Quarterly #11

This one goes right to the edge, and then one more! Yes, we've shipped the highest-numbered Kobold magazine yet, and this one includes both classics and some wildly inventive new RPG meat, including:

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