Rob Manning

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Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6)

A Realm to be Tamed

The Great City: Urban Creatures & Lairs

Pathfinder Chronicles: Guide to the River Kingdoms (PFRPG)

Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all you own is what you can hold by force. Dozens of nations flourish in this land of outlaws and scoundrels, from high-walled city-states to tiny tribal enclaves, and any hero with strength and vision can claim a throne at the point of a sword. Here secretive druids protect ancient forests, and downtrodden refugees and exiles cast longing eyes toward lost homelands.

The Great City Player's Guide

The Great City Player’s Guide provides a wealth of information for Players and Game Masters alike concerning all things urban, at least in the Great City. That’s not to say you can’t use the material within in other settings; you can! The mechanical elements herein are 100% compatible with the brand new Pathfinder Roleplaying Game Core Rulebook and still play fine with the old d20 SRD.

Pathfinder #20: House of the Beast

The gnoll slavers have been defeated, and the heroes settle in to their new home only to learn that the leader of the regional gnoll tribes, the deadly Carrion King, still lives, and as long as he does, the Pale Mountain Pass between Osirion and Katapesh is fraught with peril. The heroes must confront the Carrion King deep within his lair inside an ancient temple devoted to Rovagug, the monstrous god of wrath and disaster.

PC Pearls

Bring your characters alive...
...then keep them that way!
PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Havoc Bedlam, survivor par excellence, who was once heard to remark:

Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga

Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga throws the characters into an action-packed encounter designed to electrify your game. When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth: apocalypse threatens, and only they can stop it!

GM Gems Volume I: A Tome of Inspiration for Fantasy Game Masters

Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!
Inspiration and Perspiration
This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:

Sidetrek Adventure Weekly #02 -The Blood Stained Trail

The chase is on as the heroes follow the villains from a hidden dock below a ruined warehouse. Flooded tunnels connecting the sewers to the hideout of one of the city’s violent gangs hide many secrets. Braving the dark unknown, the heroes begin to follow The Blood Stained Trail.

Dungeon Crawl Classics #29: The Adventure Begins

Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!

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