Stefan Happ

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The Great City: Urban Creatures & Lairs

Kobold Quarterly #11

This one goes right to the edge, and then one more! Yes, we've shipped the highest-numbered Kobold magazine yet, and this one includes both classics and some wildly inventive new RPG meat, including:

PC Pearls

Bring your characters alive...
...then keep them that way!
PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Havoc Bedlam, survivor par excellence, who was once heard to remark:

Heroic Toolkits: Vehicles

This supplement gives Narrators a vast selection of pre-designed vehicles for exciting True20 game play. Designed by Stefan Happ, it enhances the core True 20 rules with additional material on vehicles - including feats, optional rules and a chapter on narrating exciting vehicle action. True20 Vehicles can also be used with the exciting chase rules first published in Technothrillers. True20 Vehicles features traditional and unique vehicles for the low-tech fantasy, modern and science fiction genres, ready for instant game use.

GM Gems Volume I: A Tome of Inspiration for Fantasy Game Masters

Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!
Inspiration and Perspiration
This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:

Dungeon Magazine #149

War of the Wielded - Michael Kortes
Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can your PCs put an end to this deathless war? A D&D adventure for 5th-level characters.

Dungeon Magazine #147

The Aundairian Job - Craig Shackleton
A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? An Eberron adventure for 5th-level characters.

Dread Pagoda of the Inscrutable Ones - Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc, this is a D&D adventure for 10th-level characters.

Dungeon Magazine #146

Serpents of Scuttlecove - Richard Pett
The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters.

Escape from Meenlock Prison - Tim and Eileen Connors
What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management. A D&D adventure for 1st-level characters.

Dungeon Magazine #145

The Distraction - Tim Hitchcock
A bad of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters.

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