Tim Hitchcock

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Pathfinder Module D4: Hungry Are the Dead

A dungeon adventure for mid-level characters.

When a nearby dungeon begins to cough out hordes of the hungry dead, a band of heroes is called up to repel the menace before the nearby town is literally swallowed up by the tide. Will anyone be able to stop this grim feast?

Hungry Are the Dead will be released at Gen Con Indy 2008 and will be the featured adventure in the Paizo Publishing "delve" event at that convention.

The Great City: A Pound of Flesh

The Great City remains an ever-growing conurbation whose opulent aristocracy is fueled by the influx of international, free-market trade. Dreams of wealth draw transients to the city like avaricious vultures to the flesh of a fallen calf, but the free-market is only one of the many ways to get rich in the Great City.

Dungeon Magazine #157

Depths of Avarice
An inheritance should be something you enjoy, but not for Valmour Tessount. His father’s mine stopped producing long ago, and only an unexpected discovery in his father’s papers has the estranged son eager to explore his new acquisition. But then miners went missing, and Valmour is doing anything he can to salvage the situation. But more importantly, what lurks in the depths of Tessount’s Folly, were it to get loose, could cause problems for more than the mine’s owner.

The Great City Campaign Setting

Based on their acclaimed The Great City Blueprints Series, 01 Games introduces an ambitious and detailed look at the locations behind the maps.

 

Pathfinder Society Scenario #2: The Hydra's Fang Incident

After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy.

Pathfinder #13: Shadow in the Sky

The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?

 

PC Pearls

Bring your characters alive...
...then keep them that way!
PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Havoc Bedlam, survivor par excellence, who was once heard to remark:

Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga

Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga throws the characters into an action-packed encounter designed to electrify your game. When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth: apocalypse threatens, and only they can stop it!

Sidetrek Adventure Weekly #10 - The Mogur and the Monkey

Still trapped on the strange dinosaur infested world of the mysterious Troodons, our heroes find themselves on the edge of a majestic mountain range. Having survived the depredations of a dinosaur eating spider, and the onslaught of stampeding dinosaurs, the PCs arrive at the base of the eastern peaks, where a small village of primitives worship a massive termite spire. Our heroes must still locate a lost Key of Troodon in order to go home – but first they must survive the Mogur and the Monkey.

GameMastery Module D3: The Demon Within

For many years, a lone castle has stood on the edge of demonic lands, a beacon of light holding back a sea of darkness. But now it has fallen to the fiends who threaten to spread beyond to the civilized world. Demons infest the once righteous castle, and those who hope to retake it risk more than their lives—they risk their immortal souls.

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