Tim Hitchcock

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Kobold Quarterly #11

This one goes right to the edge, and then one more! Yes, we've shipped the highest-numbered Kobold magazine yet, and this one includes both classics and some wildly inventive new RPG meat, including:

Pathfinder Society Scenario #24: Decline of Glory

When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

Written by Tim Hitchcock

Great City Campaign Arc: The Road to Revolution #5 - The Usurpers

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Pathfinder #20: House of the Beast

The gnoll slavers have been defeated, and the heroes settle in to their new home only to learn that the leader of the regional gnoll tribes, the deadly Carrion King, still lives, and as long as he does, the Pale Mountain Pass between Osirion and Katapesh is fraught with peril. The heroes must confront the Carrion King deep within his lair inside an ancient temple devoted to Rovagug, the monstrous god of wrath and disaster.

Pathfinder Society Scenario #16: To Scale the Dragon

The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.

Phoenix Lore #2

Issue #2 Highlights

  • Soul Silt: A City of Tartarus
  • Monkey Reviews: 4e Player's Handbook
  • We Are the Champions: Tips for Choosing the Right DDM Champion
  • Veil of Fog: A complete adventure for 16th-level characters
  • City of Dreams: Urban Fiction featuring Ethan Dupreii
  • Harpy's Holiday Carols
  • Celebrity Spotlight: Interview with Monte Cook
  • Ask Harpy: Gamer Advice with Attitude
  • Creature Feature: The Dream Gremlin
  • Quick & Dirty GM: Time to Hit the Reset Button<

Great City Campaign Arc: The Road to Revolution #3 - Tides of Blood

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Great City Campaign Arc: The Road to Revolution #2 - The Bloody Fix

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Great City Campaign Arc: The Road to Revolution #1 - The Skullcrackers

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Atomic Array #8

The Great City

The Great City (Atomic Array 008)

0one Games publishes some of the BEST maps you’ll find in any gaming product, from any company, anywhere. They will, we assure you, blow your mind.

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