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Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, recipes, poetry—and this is just a small portion of what awaits you!
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Fri, Apr 23 2010 - 11:17 | Tim Hitchcock, Tim and Eileen Connors, Stefan Happ, Scott Gable, Rone Barton, Rob Manning, Phil Larwood, Liz Courts, John E. Ling Jr., James MacKenzie, Hal Maclean, David Schwartz, Brandon Hodge, Adam Daigle, and Willie Walsh
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Most adventurers think of cities as the places to go after the adventure is over. It’s time to show your players that cities can be every bit as exciting—and dangerous—as the darkest dungeon! Each city presented in this 64-page book comes complete with a full-page color map, history both ancient and modern, relations with neighboring nations and monsters, noteworthy locations, and pages of adventure hooks, making it the perfect place to run a Pathfinder campaign!
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At long last, the gates of the Grand Lodge have been thrown open, offering an inside glimpse of the Pathfinder Society! Packed with information about the most famous group of explorers on Golarion, this 64-page sourcebook is a must for any campaign that involves the Society, whether as employers or rivals.
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The Great City Player’s Guide provides a wealth of information for Players and Game Masters alike concerning all things urban, at least in the Great City. That’s not to say you can’t use the material within in other settings; you can! The mechanical elements herein are 100% compatible with the brand new Pathfinder Roleplaying Game Core Rulebook and still play fine with the old d20 SRD.
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Sun, Oct 25 2009 - 13:49 | Wolfgang Baur, Tim Hitchcock, Tim and Eileen Connors, Stefan Happ, Scott Gable, Richard Clark, Phil Larwood, Michael Kortes, John E. Ling Jr., and Adam Daigle
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This one goes right to the edge, and then one more! Yes, we've shipped the highest-numbered Kobold magazine yet, and this one includes both classics and some wildly inventive new RPG meat, including:
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When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline? Written by Tim Hitchcock
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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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The gnoll slavers have been defeated, and the heroes settle in to their new home only to learn that the leader of the regional gnoll tribes, the deadly Carrion King, still lives, and as long as he does, the Pale Mountain Pass between Osirion and Katapesh is fraught with peril. The heroes must confront the Carrion King deep within his lair inside an ancient temple devoted to Rovagug, the monstrous god of wrath and disaster.
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