Wolfgang Baur

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Kobold's Guide to Game Design

Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.

GameMastery Module J3: Crucible of Chaos

The Lost City has been found, hidden in a remote mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for their arrival. The dream of the Lost City is gone, warped by eldritch forces into a living nightmare that only the bravest can ever hope to escape.

Open Design #4: Six Arabian Nights

A set of interwoven mini-adventures featuring djinn, sorcery, and the dark things that crawl below the sands. The titles and themes are chosen by the patrons.

At least 20,000 words long, SAN will be written and edited by early 2008, and may be released in installments.

Kobold Quarterly #3

Ecology of the Lich - Richard Pett
Arcane Spectacular - Star & Shadow Magic - Wolfgang Baur
Princes of Hell - Arbeyach, Prince of Swarms - Ari Marmell
Dungeon Design - Hardboiled Adventure - Keith Baker
Kobold Diplomacy - Edtime Stores: Ed Greenwood
Character Design - Optimizing Power Attack - Jonathan Drain
Character Design - More than Dragon's Blood - John E. Ling, Jr.
Flashing Blades - Ask the Kobold: Q&A - Skip Williams
Flashing Blades - Up the Action! Cinematic Combat - Benjamin Hayward

Pathfinder #4: Fortress of the Stone Giants

A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. After the giants are defeated, the heroes learn that they were but a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war. What secrets wait to be discovered in the dungeons below the Jorgenfist, and what is the true reason the giants have rallied for war?

Kobold Quarterly #2

Wolfgang Baur (editor), Ed Healy (ad manager)

Open Design #3: The Empire of the Ghouls

Deep below the earth, in caverns lightless and unknown to man, live our nightmares: the spidery drow, the wild alien mind shredders and intellect devourers, the insatiable ghouls in their cities and empires.

Pathfinder #1: Burnt Offerings

Winner 2008, Gold EnNies - Best Cover Art, Best Interior Art, Best Adventure

The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.

Dragon Magazine #359

Relics of Greyhawk
Treasures of the Flanaess, unearthed from the depths of Castle Greyhawk.

Dungeon Magazine #149

War of the Wielded - Michael Kortes
Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can your PCs put an end to this deathless war? A D&D adventure for 5th-level characters.

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