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The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include:
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The Gen Con special issue is the largest and most popular every year! Packed with material for both 4th Edition D&D and the Pathfinder RPG, this magazine is the Switzerland of the edition wars, able to appeal to roleplayers of all stripes. The Gen Con issue's theme is "Traps and Treasures," and it will feature masses of loot and some deadly devices to protect it, plus a sneak preview of characters from the upcoming Pathfinder novels, two new PC classes, advice from Monte Cook, and the ever-popular Ecology series.
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Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch:
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Sun, Oct 25 2009 - 13:49 | Wolfgang Baur, Tim Hitchcock, Tim and Eileen Connors, Stefan Happ, Scott Gable, Richard Clark, Phil Larwood, Michael Kortes, John E. Ling Jr., and Adam Daigle
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This one goes right to the edge, and then one more! Yes, we've shipped the highest-numbered Kobold magazine yet, and this one includes both classics and some wildly inventive new RPG meat, including:
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Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse?
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The big 1-0! Double digits! Yes, Kobold Quarterly hits the big Roman numeral X with a splash with our Summer issue, which features 88 pages of glorious entertainment includings:
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A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality?
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Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton. Regular Features: * ‘Ask the Kobold’ with Skip Williams * ‘Game Theories’ with Monte Cook
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Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishon’s magical islands and best the masters of the wondrous land?
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Dozen Ecologies What makes a monster tick? The right story and a few new tricks that your players will never expect! This set of all-new and revised Ecology articles from Kobold Quarterly magazine compiles a dozen creatures with rich backgrounds, lore, and diagrams - all in one place to make it easy to find the details you need to inspire your next adventure - or your next campaign!
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