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Welcome to the Cabbage Patch!
The WereCabbages are a group of freelance authors and artists with a focus on roleplaying games and related products. With over 200 books under our belts for publishers such as Paizo Publishing, Kobold Quarterly, Wizards of the Coast, Goodman Games and 0one Games, we have the creative punch - whether you're a gamer looking for quality work or a publisher looking for experienced writers.
If you're new to the site, go ahead and browse our latest updates, check out our polls and if you'd like to leave a note for us, sign up for a user account!
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We spoke with Scott Bennie, the creator of Gestalt, from Black Wyrm Games. It’s equal parts supers and mythology, an exciting setting and - thanks to Scott’s gifted writing ability - a pleasure to read. Gestalt is available in two versions: HERO 5th Edition and Mutants & Masterminds. Special Offer For Atomic Array listeners: 25% off Gestalt!!!
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The gnoll slavers have been defeated, and the heroes settle in to their new home only to learn that the leader of the regional gnoll tribes, the deadly Carrion King, still lives, and as long as he does, the Pale Mountain Pass between Osirion and Katapesh is fraught with peril. The heroes must confront the Carrion King deep within his lair inside an ancient temple devoted to Rovagug, the monstrous god of wrath and disaster.
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The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
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Mike Mearls and Jeremy Crawford invited us to visit Wizards of the Coast to talk about Player’s Handbook 2. Ed’s been playing in a weekly 4th Edition campaign since… well, since before the poison rules were set in stone, so we weren’t going to give up a chance to get a peek at the next core release for Dungeons & Dragons.
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Chapter 1: "Howl of the Carrion King" by Erik Mona Hear the cry of war!
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Aeryn Rudel and Harley Stroh, talk about the Master Dungeon adventure series from Goodman Games. In January, Ed got a chance to watch Harley run M2: Curse of the Kingspire at Dungeons & Dragons Experience. It looked so good, we had to invite him on to the Array. We asked Aeryn to tag along to talk about the line as a whole.
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Issue #2 Highlights - Soul Silt: A City of Tartarus
- Monkey Reviews: 4e Player's Handbook
- We Are the Champions: Tips for Choosing the Right DDM Champion
- Veil of Fog: A complete adventure for 16th-level characters
- City of Dreams: Urban Fiction featuring Ethan Dupreii
- Harpy's Holiday Carols
- Celebrity Spotlight: Interview with Monte Cook
- Ask Harpy: Gamer Advice with Attitude
- Creature Feature: The Dream Gremlin
- Quick & Dirty GM: Time to Hit the Reset Button<
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White Wolf’s Eddy Webb dropped by Moonstew Studios to talk to us about Scion. We found some cool stuff out about Scion; design background and inspiration was on the table, but we also talked about the upcoming releases as well. And we find out that yes, Rone was named for a god. Go figr.
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Kobold-in-Chief Wolfgang Baur comes back on the Array to talk about what you can find inside the latest issue of Kobold Quarterly. We also spoke with contributing authors Tim Connors and Joshua Stevens about their articles. Special Discount For Atomic Array listeners: Subscribe to Kobold Quarterly for only $10!!! Discount Code: “Atomic”
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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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