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Pathfinder Society Scenario #25: Hands of the Muted God

When the man who would be the Muted God wordlessly stepped beyond the gates of the Starstone's Cathedral, his thousand and one faithful ringing the Ascendant Court watched with the silent contemplation that is their highest sacrament. When he failed to emerge, many of his penitents abandoned their vows but a small sect remained loyal and worshipful. You and your fellow Pathfinders are sent into the mountains north of Absalom to follow the path of a doomed party and uncover the secrets of the Muted God.

Pathfinder Society Scenario #24: Decline of Glory

When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

Written by Tim Hitchcock

PaizoCon II: Under a Red Sky

When I first started thinking of a game to run at PaizoCon II, I asked myself what setting had appealed to me the most during my formative early years of gaming. All of them had its appeal, certainly, but what one really called a challenge to my desire to take something completely away from its rules origins and place it in Paizo’s Pathfinder RPG Beta ruleset?

Atomic Array #25: Foxbat for President

Foxbat for President (Atomic Array 025)

BlackWyrm Games just releases a new CHAMPIONS adventure called Foxbat for President. We asked author Michael Satran and BlackWyrm president Dave Mattingly to come on and talk about what happens when a crazy crook takes over the White House.

Wayfinder #1

Created by the fans for the fans, the first issue of the Wayfinder fanzine includes more than thirty articles designed to expand upon the world of Golarion. Inside you will find original fiction, new prestige classes, sorcerer bloodlines, magic items, and traits—and this is just a small portion of what awaits you.

Pathfinder #23: The Impossible Eye

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality?

Great City Campaign Arc: The Road to Revolution #5 - The Usurpers

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Atomic Array #24

Open Design Podcast #1

Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton.

Regular Features:
* ‘Ask the Kobold’ with Skip Williams
* ‘Game Theories’ with Monte Cook

Atomic Array #23: Rite Publishing

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