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The WereCabbages are a group of freelance authors and artists with a focus on roleplaying games and related products. With over 200 books under our belts for publishers such as Paizo Publishing, Kobold Quarterly, Wizards of the Coast, Goodman Games and 0one Games, we have the creative punch - whether you're a gamer looking for quality work or a publisher looking for experienced writers.

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Darkness without Form: Secrets of the Mimic

Most adventurers assume mimics are just wizard-created guardian monsters, and don't even think about them until a treasure chest sprouts arms and fangs. But mimics have a secret legacy—they were created by the aboleths to help dominate the surface world and enslave humanoids, and the well-known dungeon predators are merely the survivors of these experiments gone rogue.

Kobold Quarterly #11

This one goes right to the edge, and then one more! Yes, we've shipped the highest-numbered Kobold magazine yet, and this one includes both classics and some wildly inventive new RPG meat, including:

Pathfinder Roleplaying Game Bestiary

Here there be monsters!

Pathfinder Roleplaying Game Core Rulebook

Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

Pathfinder Society Scenario #27: Our Lady of Silver

You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.

Pathfinder #24: The Final Wish

Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse?

Kobold Quarterly #10

The big 1-0! Double digits! Yes, Kobold Quarterly hits the big Roman numeral X with a splash with our Summer issue, which features 88 pages of glorious entertainment includings:

Great City Campaign Arc: The Road to Revolution #6 - The Sundered Legion

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Atomic Array #27: Geist: The Sin-Eaters

Atomic Array #26: Dogs in the Vineyard

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