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The WereCabbages are a group of freelance authors and artists with a focus on roleplaying games and related products. With over 200 books under our belts for publishers such as Paizo Publishing, Kobold Quarterly, Wizards of the Coast, Goodman Games and 0one Games, we have the creative punch - whether you're a gamer looking for quality work or a publisher looking for experienced writers.

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Dungeon Crawl Classics #29: The Adventure Begins

Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!

Upload: Etherpunk

Take the Red Pill

Mysteries of the Moonsea

Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep.

Dragon Magazine #345

"The Giants of Xen'drik" by Amber Scott with Jason Buhlman

The Great Metropolis

Industry, Oppression and Corruption
In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great Metropolis.

Tome of Magic: Pact, Shadow, and Truename Magic

Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. Truename magic gives characters that learn and properly use the true name of a creature or object immense power over it. All three systems introduce new base classes and spellcasting mechanics.

Dungeon Crawl Classics #38: Escape From the Forest of Lanterns

A mysterious magic book has transported the heroes to the Forest of Lanterns and turned them into small children! In order to escape from this magical demiplane, they must find the Warty Witch who lives in a cottage made of candy at the heart of the forest. Over the course of their adventures they must battle a “chocolate” pudding, carnivorous garden plants, and a host of miniature trolls!

Etherscope

Enter Etherspace
In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

Dragon Magazine #338

Imps of Ill Humor

Dungeon Magazine #129

Murder in Oakbridge
by Uri Kurlianchik
The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A EBERRON adventure for 5th-level characters.

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