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Kobold Quarterly #3

Ecology of the Lich - Richard Pett
Arcane Spectacular - Star & Shadow Magic - Wolfgang Baur
Princes of Hell - Arbeyach, Prince of Swarms - Ari Marmell
Dungeon Design - Hardboiled Adventure - Keith Baker
Kobold Diplomacy - Edtime Stores: Ed Greenwood
Character Design - Optimizing Power Attack - Jonathan Drain
Character Design - More than Dragon's Blood - John E. Ling, Jr.
Flashing Blades - Ask the Kobold: Q&A - Skip Williams
Flashing Blades - Up the Action! Cinematic Combat - Benjamin Hayward

GameMastery Module TC1: Into the Haunted Forest

A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious.

Dungeon Magazine #152

The Plague Tree
The petrified Plague Tree was formed from the remains of a powerful arakhor, a treant of immense power. The corpse of the once noble guardian has been corrupted by the presence of numerous foul creatures that now inhabit the warrens carved into its interior. Most notable are the undead harpy raiders, wielding deadly poisoned arrows, that lair in its branches. But at the root of the plague tree lies an even more potent foe.

Dungeon Crawl Classics #52: Chronicle of the Fiend

This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. Four apprentices of a venerable hedge mage return from running errands to discover that their master’s tower has been burned to the ground! Arming themselves with the meager equipment undamaged in the fire, they set out to rescue him.

GameMastery Module E1: Carnival of Tears

Falcon's Hollow has long been watched by the vile fey of Darkmoon Vale. They've lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for vengeance.

Pathfinder #4: Fortress of the Stone Giants

A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. After the giants are defeated, the heroes learn that they were but a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war. What secrets wait to be discovered in the dungeons below the Jorgenfist, and what is the true reason the giants have rallied for war?

Anauroch: The Empire of Shade

FR3 Anauroch is the final part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade.

GameMastery Module J1: Entombed with the Pharaohs

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures.

Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

Pathfinder #3: The Hook Mountain Massacre

The third installment of the Rise of the Runelords Adventure Path begins with a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification back. Once the ogres are driven off, the PCs are awarded stewardship of the keep. Yet as the heroes begin the task of repairing and expanding their new stronghold, a sinister force grows in the surrounding wilderness.

Dungeon Magazine #151

Hell's Heart
Although he's imprisoned in the asylum of Hell's Heart, is Sharn ever safe as long as Viktor Saint-Demain still breathes? The PCs have foiled him before in his quest for wealth and power by manipulating Sharn's dark underworld, but are the walls of an asylum enough to keep the city safe from this evil genius? It's up to the PCs to find out when Baron Trelib d'Medani is invited to tour the asylum, whether they've been invited along or not!

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