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The WereCabbages are a group of freelance authors and artists with a focus on roleplaying games and related products. With over 200 books under our belts for publishers such as Paizo Publishing, Kobold Quarterly, Wizards of the Coast, Goodman Games and 0one Games, we have the creative punch - whether you're a gamer looking for quality work or a publisher looking for experienced writers.

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Razor Coast: Heart of the Razor

An adventure for 4 – 6 PCs Character Levels 5 – 12 Page count: 160 Hardback The Heart of the Razor, includes four adventures

Razor Coast Freebooters Guide

This sourcebook for dark heroic swashbuckling and terror in the Age of Sail contains new races, new archetypes, new core classes, new prestige classes, new spells, new feats, new equipment, new magic items, unique animal companions and more. All flavored to sail you into a fantastical, tentacle and gore-filled, pirate-packed Hawaii that never was. With additional material specific to the Razor Coast mega-campaign including new organizations, religions, details on Port Shaw – the adventurers’ home base – and a history of the Razor Sea. You decide the fate of the Razor!

Fire as She Bears

Design your own ships from the hull out and fight Age of Sail combats like you’ve never fought before! Hoist the staysails, catch the weather gauge, you have the helm sir! All cannon, the enemy is in sight.

Razor Coast

Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor.

Unusual Suspects

You are holding a compilation of 60 unique and original non-player characters ready to go for your game. Each NPC entry includes a complete stat block, full history, detailed tactics, and guidelines on how to use the character in your game. With these NPCs you can drop them directly into your game for a quick random encounter, or you can use their background information and the guidance provided with each one to build them into your campaign as ongoing adversaries or allies, or maybe both.

Kobold Quarterly #16 - Winter 2011

The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include:

The Spirit of the White Wyvern - Game Pack - 0one Games

• 34 pages adventure: Fully usable with The White Wyvern Inn Black & White miniature scale tiles, The Spirit of the White Wyvern is made for a group of player characters of levels 4 to 5, inclusive. Whether your taste is for roleplay, investigation, or daring combat, experience the welcome at the White Wyvern Inn.

Masks

1,000 memorable, system-neutral NPCs for any roleplaying game designed by the contributors to Gnome Stew.

Eureka: 501 Adventure Plots To Inspire Game Masters

Eureka contains 501 complete adventure plots usable with almost any roleplaying game, designed by the contributors to Gnome Stew.

Kobold Quarterly 14

The Gen Con special issue is the largest and most popular every year! Packed with material for both 4th Edition D&D and the Pathfinder RPG, this magazine is the Switzerland of the edition wars, able to appeal to roleplayers of all stripes. The Gen Con issue's theme is "Traps and Treasures," and it will feature masses of loot and some deadly devices to protect it, plus a sneak preview of characters from the upcoming Pathfinder novels, two new PC classes, advice from Monte Cook, and the ever-popular Ecology series.

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