August 2007 |
In the wintery peaks of the Ironstorm Mountain, greed and old evils have fought for domination. |
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The headwaters of the Hendata de Danne river -- or “the Heart of the Danne” -- can be traced to a series of ice caves in the slowly melting glaciers of the Saint’s Blood Mountains. It is in those ice caves that the curse of the barrens originates. This mysterious curse has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol... |
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While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world. |
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Deities from literature and history have long had a place in fantasy campaigns. Egyptian, Greek, Norse and Mesopotamian pantheons all contribute to the lore, superstitions and cosmology that make fantasy roleplaying so popular. For the first time in print, these pantheons are presented for the d20 system in a completely Open Game Content format for the 3.5 revised edition rules. Learn about the gods themselves, their avatars, the divine artifacts they possess, and their interactions with other deities. |
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The desert city-state of Ashareet is plagued by a terrible curse. The only way to free the city before its people are destroyed is to sprinkle the tears of a djinni upon a cursed oasis. The heroes must travel to the Tomb of the Lost King, where a powerful effreet’s dungeon complex has long imprisoned a noble djinni. Only by freeing him and uncovering the ritual for breaking the curse can the heroes save the city! |
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Relics of Greyhawk |
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Quoth the Raven - Nicolas Logue |
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Winner 2008, Gold EnNies - Best Cover Art, Best Interior Art, Best Adventure The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple. |
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"To ignore tradition is foolhardy; to anger the dead by not providing for them tempts fate; to be in a place where others have died subjects you to forces beyond your control. Avoidance, care, ritual, respect, tradition. These are your bywords."
Welcome to legendary Japan, a land of unhappy ghosts and mischievous spirits, of cannibal demons and merciful kami. A place where honor is more important than gold and where one's skill with sword and etiquette is the only thing that stands between glorious victory and shameful defeat. |
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