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Wayfinder #3

Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, recipes, poetry—and this is just a small portion of what awaits you!

Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6)

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland.

Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6)

A Realm to be Tamed

Pathfinder Adventure Path #30: The Twice-Damned Prince (Council of Thieves 6 of 6)

Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the beleaguered people when the plots of fiends turn upon them. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. Can the PCs return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown once and for all? Or will the former capital slide fully into the grip of a terrible new deviltry?

The Great City: Urban Creatures & Lairs

Kobold Quarterly #13

Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch:

Conflict Roleplaying Rulebook

Conflict Roleplaying is a Tactically-driven, Player vs Player, Skirmishing RPG. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict® focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team's will to win. This system is fully compatible with the Pathfinder® Roleplaying Game Core Rulebook™.

Pathfinder Chronicles: Guide to the River Kingdoms (PFRPG)

Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all you own is what you can hold by force. Dozens of nations flourish in this land of outlaws and scoundrels, from high-walled city-states to tiny tribal enclaves, and any hero with strength and vision can claim a throne at the point of a sword. Here secretive druids protect ancient forests, and downtrodden refugees and exiles cast longing eyes toward lost homelands.

Signs and Portents #77: Conan: The Bloodling

Wayfinder #2

Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, and even recipes—and this is just a small portion of what awaits you!

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